Planescape: Torment is a marvel of a game. One of the best stories in the medium, it packs a ton of emotional punch. Two moments, with smart design at their core, illustrate why it remains great to this day. We break it down in this critical video.
In the late 20th century, people hoped that the new millennium would usher in an age of promise: hoverboards, flying cars, personal robots, and the like. That future, the one that everyone predicted, never quite came to pass. Not in the way we thought it would, anyway.
I've been thinking about the apocalypse a lot lately. It's partly because of the intense drought in California. But mostly, it's been because of Fallout fans.
Looking at Alpha Protocol in action, it's hard to imagine this is the same team that worked on classic role-playing games like Planescape: Torment. Despite their fine relatively performance working on Star Wars: Knights of the Old Republic 2, I still think of Obsidian as the guys who made Planescape and Icewind Dale…